Hi everyone! Today we’re releasing a new hotfix patch that addresses many of the issues identified in the 1.0 build. Check out the full details below:
Highest Priority Fixes
Save Game Issues & Progression Reset
- Improved save conflict and reconciliation screens.
- Fixed a bug where cleaning and relaunching save files could trigger unintended reconciliation prompts.
- Swapping between Steam accounts on the same machine no longer resets player progression.
Content Unlock
- Fixed an issue where the Voidspyre Skill Check expedition unlocked prematurely after Chapter 2.
Cosmetics
- Resolved a bug preventing side content cosmetic rewards (Smithy, Chip, Mason, etc.) from appearing in the player’s inventory. Note: While this issue has been resolved, affected rewards may not have been granted retroactively. We're still investigating and appreciate your patience.
Progression Blockers
- Fixed a bug where completing "Fire and Brymmstone" with the Skip option failed to unlock Brymm’s banner in the Sparkhold.
- Resolved a boss fight issue where minibosses didn’t spawn, blocking completion.
- Fixed a critical bug causing warning decals (e.g., enemy telegraphs, danger zones) to disappear quickly or not display at all.
Gameplay & Combat
- Fixed bugs causing companions to block shots, get stuck in geometry, or play incorrect animations.
- Resolved issues where companion selections didn’t persist between basecamp and host switches.
- Adjusted companion balance (e.g., Slug Bot stun-locking, Gunner Bot & Beam Bot “super elites”.)
- Fixed problems in Special Ops missions:
- Missions remained on the board after abandonment.
- Mission failed screens didn't reflect active special rules.
- Fixed an issue where using the Skip option did not grant the appropriate rewards (e.g., banners.)
- Fixed missing achievements tied to mod/weapon usage and enemy KOs.
- Clarified unclear achievement conditions (e.g., Strike Out!, Mod Squad.)
- Bosses and enemies now behave more consistently with corrected aggro, spawn, and death logic.
- Disabled auto-kill on mimic chests for bosses.
- Fixed collision, spawn, and interaction issues across various maps.
- Addressed animation bugs (UI pose popping, Slash Bot interrupts, stuck death loops.)
- Improved hitbox alignment for attacks (e.g., Beam Bot stomp.)
- Fixed "super elite" issues (e.g., not spawning Sentry Bots.)
- Balanced mission rewards, favor logic, and difficulty scaling.
- Buddy’s Action Figure now correctly unlocks after completing “Save the Unibots.”
- Fixed a bug preventing the “Cyberus Snaps Back” expedition from unlocking after Chapter 2.
- Fixed a progression blocker in “Morale Will Improve” (Chapter 9, Mission 3,) where the boss room would auto-complete without enemies.
UI & UX
- Added tooltips in FTUE to reduce reliance on dialog.
- Fixed companion selection, inventory load, and UI stutter issues.
- Improved menu support for gamepad, mouse-only, scrolling, and tabbing.
- Mission board now better sorts completed vs. active missions; feedback nav improved.
- Fixed issues with Mason’s décor shop.
- Added Player Voice Volume setting and improved UI responsiveness in customization and options.
- Fixed language-specific layout bugs.
- Removed large blue bars on loading screens for ultrawide monitors.
- Fixed shop display issues, favor tracking, and crafting UI logic.
- Improved customization screen navigation.
- Added two new map view filters: Unibots Only and Quests Only.
- Added a new option in the Settings menu that allows players to toggle the rings around their character and companions.
Audio
- Added and balanced audio for:
- End-of-round screens, combat effects, boss intros.
- Environmental SFX (e.g., Chef pot, benches, rugs.)
- Adjusted volume for various combat events (Tread Bot, Aim Bot, Shock Bomb.)
- Fixed audio issues in multiplayer.
- Reduced companion idle chatter during infiltration.
- Trains in the desert now play ambient sounds correctly.
Art & Environment
- Fixed lighting, texture, and VFX bugs (e.g., overexposure, grass, waterfall FX.)
- Updated emissives, dithering, and poster orientation.
- Fixed broken geometry, door materials, and missing ambient SFX.
Performance & Systems
- Fixed a crash when closing the game via Steam during conversations.
- Improved loading times and reduced frame drops in multiplayer and on console basecamps.
- Improved banned account error handling.
- Fixed friend invites inconsistently joining mid-combat missions.
- Resolved animation issues when Buddy returns to town in multiplayer.
- Fixed missing/over-optimized VFX on Low settings (e.g., Bubble Shields.)