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Community - Patch Notes

Hotfixes 06/05

June 5, 2025

Hi everyone! Today we’re releasing a new hotfix patch that addresses many of the issues identified in the 1.0 build. Check out the full details below:

Highest Priority Fixes

Save Game Issues & Progression Reset

  • Improved save conflict and reconciliation screens. 
  • Fixed a bug where cleaning and relaunching save files could trigger unintended reconciliation prompts. 
  • Swapping between Steam accounts on the same machine no longer resets player progression. 

Content Unlock

  • Fixed an issue where the Voidspyre Skill Check expedition unlocked prematurely after Chapter 2

Cosmetics

  • Resolved a bug preventing  side content cosmetic rewards (Smithy, Chip, Mason, etc.) from appearing in the player’s inventory. Note: While this issue has been resolved, affected rewards may not have been granted retroactively. We're still investigating and appreciate your patience.

Progression Blockers

  • Fixed a bug where completing "Fire and Brymmstone" with the Skip option failed to unlock Brymm’s banner in the Sparkhold
  • Resolved a boss fight issue where minibosses didn’t spawn, blocking completion. 
  • Fixed a critical bug causing warning decals (e.g., enemy telegraphs, danger zones) to disappear quickly or not display at all.  

Gameplay & Combat 

  • Fixed bugs causing companions to block shots, get stuck in geometry, or play incorrect animations. 
  • Resolved issues where companion selections didn’t persist between basecamp and host switches. 
  • Adjusted companion balance (e.g., Slug Bot stun-locking, Gunner Bot & Beam Bot “super elites”.) 
  • Fixed problems in Special Ops missions: 
  • Missions remained on the board after abandonment. 
  • Mission failed screens didn't reflect active special rules. 
  • Fixed an issue where using the Skip option did not grant the appropriate rewards (e.g., banners.)
  • Fixed missing achievements tied to mod/weapon usage and enemy KOs. 
  • Clarified unclear achievement conditions (e.g., Strike Out!, Mod Squad.
  • Bosses and enemies now behave more consistently with corrected aggro, spawn, and death logic. 
  • Disabled auto-kill on mimic chests for bosses. 
  • Fixed collision, spawn, and interaction issues across various maps. 
  • Addressed animation bugs (UI pose popping, Slash Bot interrupts, stuck death loops.) 
  • Improved hitbox alignment for attacks (e.g., Beam Bot stomp.) 
  • Fixed "super elite" issues (e.g., not spawning Sentry Bots.) 
  • Balanced mission rewards, favor logic, and difficulty scaling. 
  • Buddy’s Action Figure now correctly unlocks after completing “Save the Unibots.” 
  • Fixed a bug preventing the “Cyberus Snaps Back” expedition from unlocking after Chapter 2. 
  • Fixed a progression blocker in “Morale Will Improve” (Chapter 9, Mission 3,) where the boss room would auto-complete without enemies.  

UI & UX 

  • Added tooltips in FTUE to reduce reliance on dialog.
  • Fixed companion selection, inventory load, and UI stutter issues.
  • Improved menu support for gamepad, mouse-only, scrolling, and tabbing.
  • Mission board now better sorts completed vs. active missions; feedback nav improved.
  • Fixed issues with Mason’s décor shop.
  • Added Player Voice Volume setting and improved UI responsiveness in customization and options.
  • Fixed language-specific layout bugs.
  • Removed large blue bars on loading screens for ultrawide monitors.
  • Fixed shop display issues, favor tracking, and crafting UI logic.
  • Improved customization screen navigation.
  • Added two new map view filters: Unibots Only and Quests Only.
  • Added a new option in the Settings menu that allows players to toggle the rings around their character and companions.

Audio 

  • Added and balanced audio for: 
  • End-of-round screens, combat effects, boss intros. 
  • Environmental SFX (e.g., Chef pot, benches, rugs.) 
  • Adjusted volume for various combat events (Tread Bot, Aim Bot, Shock Bomb.) 
  • Fixed audio issues in multiplayer. 
  • Reduced companion idle chatter during infiltration. 
  • Trains in the desert now play ambient sounds correctly.  

Art & Environment 

  • Fixed lighting, texture, and VFX bugs (e.g., overexposure, grass, waterfall FX.) 
  • Updated emissives, dithering, and poster orientation. 
  • Fixed broken geometry, door materials, and missing ambient SFX.  

Performance & Systems 

  • Fixed a crash when closing the game via Steam during conversations. 
  • Improved loading times and reduced frame drops in multiplayer and on console basecamps. 
  • Improved banned account error handling. 
  • Fixed friend invites inconsistently joining mid-combat missions. 
  • Resolved animation issues when Buddy returns to town in multiplayer. 
  • Fixed missing/over-optimized VFX on Low settings (e.g., Bubble Shields.)